This is my first released mod so any advise on mistakes I might have made are greatly appreciated (assuming you know what you're talking about haha). I was thinking of adding forges and whatnot but thought that they would be better served for an update to the interior of Sky Haven Temple. Specifically on stuff that can make the area more useful. Screen shots! I could definitely use some better screenshots as that is not my forte Yeah I remembered it right after I posted the message, the problem is that I cant even get near the place because of invisible. But I dont get how that answers the invisible walls thing, unless hes just mentioning it. Probably compatible with any mods that don't Cloud Ruler Temple, where Martin stays after a certain point, opens the portal, etc. Probably incompatible with any others mods that edit the exterior of Sky Haven Temple NOTE!!: S ome of the clutter and lights shown in the screen shots won't spawn until you progress the blades questline I incorporated the Ancestor Moths that are supposedly drawn to the trees, as well as some easter eggs of ancient Nord ruins with the Moth mural on them to show the area was used long before the Blades arrived as well. In terms of the lore, some people might complain about the use of Canticle Trees, but as far as I'm aware there are many Ancestor Glades across Tamriel other than the one Ancient Grove in Skyrim. Quite a simple mod that simply transforms the exterior of Sky Haven Temple into a more aesthetically pleasing Japanese (of in this case Akaviri) themed garden, providing a nice pond, waterfall, Canitcle trees, lookout posts, and guardhouse. The screen shots are also from that mod so actual appearance in game may differ slightly. This is The Oldrim version of my Sky Haven Temple - Gardens mod, SSE version found here.
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